New: devlogAll contenthive-129948hive-196917krhive-150122steemhive-180932hive-166405zzanphotographyhive-183959hive-185836hive-188619hive-144064hive-183397hive-101145uncommonlabhive-145157hive-103599hive-184714hive-193637hive-180106hive-138689hive-150943bitcoinhive-179660TrendingNewHotLikersfencerdevlog (34)in godot • 5 hours agoGodot 4: Fire and smoke in 3D (tutorial)Hi everybody. You might remember that the fire effect created using particles in Godot 4 was one of the first tutorials I published on this channel. Since then, more than a year has passed, the…fencerdevlog (34)in godot • 7 days agoGodot 4: Kaleidoscope shader (tutorial)Hey everybody! Let's go back to two dimensions, and take a look at how to create the effect you're currently seeing in the background of this video. It's basically something like a kaleidoscope, for…fencerdevlog (34)in godot • 14 days agoGodot 4: Candle flame shader (tutorial)Hey everyone! This time, we'll be playing with fire. It's not the first time I've created a fire shader, but back then, I used a noise texture and a curve as a parameter, which significantly…fencerdevlog (34)in godot • 21 days agoGodot 4: Simple spinner shader (tutorial)Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick with this type of display a little longer. This time, I'll demonstrate how to…fencerdevlog (34)in godot • 28 days agoGodot 4: Raymarching, part 4 (tutorial)Hi everybody! I hope the previous episodes have piqued your interest and that you're motivated to learn more tricks for rendering a 3D scene in 2D shaders. As you may have noticed, so far we've been…fencerdevlog (34)in godot • last monthGodot 4: Raymarching, part 3 (tutorial)Hi everybody! And welcome back to our miniseries dedicated to rendering 3D scenes in shaders using the ray marching method. In the third episode, we will bring the previously static scene to life –…fencerdevlog (34)in godot • last monthGodot 4: Analog clock shader (tutorial)Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders I used in a 3D project, and the result looked very usable. I think a shader…fencerdevlog (34)in godot • 2 months agoGodot 4: Julia set shader + mouse events (tutorial)Hi everyone! In this video, I would like to demonstrate a shader that reacts to mouse clicks and movements. It is a variation of a shader displaying the Mandelbrot set, which I created here about a…fencerdevlog (34)in godot • 2 months agoOne-click 3D model to 2D sprite in Godot 4.4 (tutorial)Hi everyone! In this video, I won't be showcasing any shader. Instead, I'll show you a trick for easily generating 2D sprites from 3D models in Godot Engine 4.4 or higher.fencerdevlog (34)in godot • 2 months agoGodot 4: Tilted square grid shader (tutorial)Hello everybody! In this video, I would like to create an effect that transforms a scene into its pixelated version. We've seen that before, right? But this time, we won't settle for ordinary square…fencerdevlog (34)in godot • 2 months agoGodot 4: Color palette filter (tutorial)Hi everyone! Let's create a simple algorithm that allows us to remap the colors of our scene to a predefined palette. This effect can be useful if, for example, we want to simulate the screen of an…fencerdevlog (34)in godot • 3 months agoGodot 4: Raymarching, part 2 (tutorial)Hi everybody. This is the second part of the tutorial, which explains the basics of a technology called ray marching for rendering a 3D scene using a shader. In the first part, we modeled a simple…fencerdevlog (34)in godot • 3 months agoGodot 4: Raymarching, part 1 (tutorial)Hi everybody! Let's try something a little different today - an introduction to creating complete 3D scenes using shaders. Yes, I know - this technology, called ray marching, has been described many…fencerdevlog (34)in godot • 3 months agoGodot 4: Trail of ellipses (tutorial)Hi everyone! Let's use the Godot shading language to recreate an effect that falls into the category of a large number of small objects following a trajectory. It consists of simple elements, in…fencerdevlog (34)in godot • 3 months agoGodot 4: Dynamic fog shader (tutorial)Hi everyone! In this video, we will take a look at a technique that allows us to create very interesting pseudo-random patterns using functions we know from previous tutorials, such as plasma…fencerdevlog (34)in godot • 3 months agoGodot 4: LCD monitor shader (tutorial)Hey everybody! Do you remember the simulation of an old CRT monitor I created about a year ago? We had programmed various issues and imperfections characteristic of these devices, such as white…talkit (69)in kr • 4 months ago[포스팅큐레이션, 개발이야기#071] OracleCloud에 Steemit python 개발 환경 설정하기 안녕하세요 가야태자 @talkit 입니다. 이제 본격적으로 DB도 옮겼고, Application을 실행하기 위한 작업을 진행 해보겠습니다. conda create -n steemit python=3.12fencerdevlog (34)in godot • 4 months agoGodot 4: Triangular tunnel shader (tutorial)Hi everybody! Do you remember the 3D tunnel created using a texture mapped onto the inside of a cylinder? I think the result looked quite decent, especially when the camera was set in motion, giving…indie-games (33)in website • 4 months agoLatest Updates from Late 2024. Lazy Load, Advanced Search, Markdown & More!We’ve been hard at work improving your experience on indiexpo, and we’re thrilled to share the latest features and updates we’ve recently launched: Lazy Load for Comments, News & Notifications…fencerdevlog (34)in godot • 4 months agoGodot 4: Rainy window shader (tutorial)Hi everyone! I think that a simulation of a raindrop trickling down a window is a very nice effect, and if there are more of them, they can be both highly useful and visually striking in games. So…